The Cards for Biosafety game is preferably played by a mix of young and experienced people in the biosafety field. Think of master students, PhD students, postdocs and senior researchers or biosafety officers. In this way, people with different levels of knowledge can learn from each other.
Step 1: the scenario
The participants start with a particular biosafety scenario from the practice of biotechnology. Think of a genetically modified organism that escapes from the lab. Or think of a foreign employee who is used to certain rules and protocols that do not apply in the Netherlands, and therefore handles risky situations differently.
Step 2: the risks
The participants then draw six cards, each containing possible biosafety risks. They choose the risk they think is most likely to happen and have to justify their choice. Then they look for solutions. Six other cards show possible solutions or measures that could reduce the risk or limit the negative consequences. Here too, each player chooses a solution that best fits the previously chosen risk. The cards can contain both serious and funny solutions.
Step 3: the arguments
Regardless of whether the participant agrees with the information on the card, he or she must come up with an appropriate argument. This can lead to humorous arguments and conversations. It stimulates participants to think creatively. It also makes them consider a solution that they themselves would not have thought of. For example, think of a solution such as an alarm that scares away birds so that they do not eat genetically modified plant seeds. Complicated situations from practice are looked at from different angles and stimulate the discussion about safety and action.
Step 4: voting
Finally, the participants have to vote for each other's solutions. In this way, the players jointly decide to carry out a certain solution. Afterwards, the players evaluate the course of the game and the results with each other.